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The economy (Coins)

A play-money economy for your server. Members earn Coins, spend them, gamble them, and bank them. Free.

Give your server its own play-money economy. Members earn Coins by taking part, then spend, gamble, or bank them. It's a proven way to keep people coming back every day, and it's free.

Coins are your server's own spendable balance, the same pot Tipping and the Shop use. Members cannot buy them with real money, and they are separate from a member's network Points and their XP. You can rename "Coins" to anything that fits your theme.

One thing to know before you hand out large amounts: if you switch on Token Claim (off by default, and it needs your own token and treasury wallet), members spend Coins to claim a real token from that treasury. From that point Coins are a claim on something real, so grant them with that in mind.

What it feels like for members

Someone pops in, runs /work for a quick payout, and maybe pushes their luck with a /hustle for a bigger (riskier) one. They check /balance, tuck the winnings into the /deposit bank so nobody can steal them, and eyeball /richest to see who's on top. On a slow afternoon they might spin /slots or play a hand of /blackjack, grab a power-up from the /item shop, or, if you've turned it on, try to /rob a friend for a slice of their cash. Little loops like these are what pull people back day after day.

Setting it up

Open Economy (Coins) in the admin panel. Everything is optional and has sensible defaults, so it works the moment you turn it on. You can set:

The /item power-up shop

Members buy these with Coins and "use" one to arm a one-time boost:

Staff tools

Tips